Surprisingly our journey from Crag Island to Thunder Rift
passed without incident. However, I was
shocked to learn that while four weeks seemed to have passed for us at Rocky Harbor , only four days
had passed for Pax, Grizzle, and everyone else on Thunder Rift. I may have an explanation for this now, but I
will get to that later.
The first thing Jerro noticed as our ships
moved from the Torlynn River into Lake Ganif was that Mage
Isle had disappeared; not even the fog that sometimes shrouded it could be seen.
We were met at the Melinir docks by Panril and
Valet with several other Paladins and several of the mages (including that
pompous Rogard). I inquired after Serina
and was told she had not returned from the Western Continent. Sadly it seemed that Menolly was still away
on another mission for her father.
I could tell that Panril was anxious for us to
hike up to the Temple and as soon as we
got there, it was obvious that something was wrong. The usual splendor of the place was somehow
dulled and inside I looked aghast at a crack in the Great Symbol of Kord carved
into the wall above the altar.
Pax and Grizzle were waiting for us in the
dining hall. Their three children,
Deirdra, Dorf and Deirf were gleefully hanging all over their father, Deirdra
pulling at his beard (I was amazed at how much they had grown). I wanted to run up and embrace Grizzlegar, I
was so happy to see him alive, but thought better of it when he launched
several retorts my way.
Over dinner, Panril explained that Grizzle had
brought back devastating news from the astral plane. Lloth was waging war with Kord and was
recruiting troops from the natural plane.
All this was possible it seemed because of a certain artifact that must
have fallen into the Spider Queens many hands.
Panril and the mages had decided that the best course of action was for
us to journey to the North where the Elf Queen lived and seek her help.
We set off early the next morning aboard the Saphire Zephyr (after dropping
off Deirdra, Dorf and Deirf with Pax’s sister) and made good progress until mid
afternoon, when we came upon another ship that looked very familiar. I could tell right away that it had been
built by the same boatwright as the Zephyr. It seemed to have been through quite an
ordeal.
Fingers volunteered to take a rowboat and
attempt to board the vessel and I decided to accompany him. Jerro sent over his new pet mephit with us.
As we explored the ship it became more and more obvious that this was not a
ship similar to the Zephyr, this WAS the Zephyr!
After everyone but Pax had decided come aboard
the twin Zephyr, we discovered a body hanging off the side of the ship
that seemed to have been originally bound to the main mast. The body was ME! I can’t tell you how disconcerting it was to
see Grizzle lop the head off my body as soon as we pulled it up on deck. In the captain’s chambers we found maps and
journal entries that seemed to indicate that we had tried to reach the Elf
Queen at least 15 times (This is what I believe caused the time difference between Crag Island and Thunder Rift).
We searched below decks and found Finger’s
twin cowering in the corner. He
explained that each time we had attempted to find the Elf Queen we had come
upon a girl stranded on a rock, who gave us directions that lead to our doom. As we were listening to his story, Grizzle
noticed crown that was emitting a strange red glow and he quickly smashed
it. The entire ship disappeared (along
with the extra Fingers). We were able to
swim back to the rowboat and as we turned back to the real Zephyr we saw
Pax pointing and laughing at us.
Now that we had been warned, we gave the siren
on the rock a wide berth and made it to the Northern Continent.
As soon as we arrived Pax told us we should go
to the dwarven city first (instead of heading straight to the elvish city as we
had planned), she couldn’t explain it but she felt that something very wrong
was happening there. On the road we were
ambushed by a ragtag band of orcs (who first pushed down boulders to block our
progress) lead by some kind of shaman.
These orcs seemed tired and were easy to defeat. The shaman was another matter but we soon
killed him as well.
We camped for the night at an abandoned
trading post. We did have some more
excitement when a dire wolf attacked the livestock pen but Grizzle killed it. I also have a new canine friend I have taken
to calling Paladin.
When we reached the Dwarf city we found that
it had been overrun by thousands of orcs.
I wanted to suggest a strategic retreat but soon realized that Pax was
blinded by rage and Grizzle was bound and determined to back his wife. Jerro evened up the odds for us a bit with
some well placed fire balls and I was astonished when we were able to force the
remaining orcs to retreat to their stronghold on the other side of the
city. After freeing some dwarf children
we have once again camped at the trading post.
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